AI Insights · Timothy · July 2022
Top 5 Play Pass Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 Play Pass games on iOS in Australia for Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Play Pass games on iOS in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's an overview of how each app fared during this period, based on Sensor Tower data.
Sudoku.com - Number Games
Throughout Q2 2022, weekly downloads for Sudoku.com - Number Games ranged from 4.3K to 8K, peaking at 8K in mid-April. The app saw a consistent increase in weekly active users, starting at 49.3K and reaching 67.5K by the end of June. Weekly revenue exhibited a fluctuating but generally stable trend, maintaining an average around $280 to $310.
Hungry Shark Evolution
Hungry Shark Evolution experienced notable fluctuations in weekly downloads, with a peak of 7.1K in mid-May and a low of 1.9K at the end of June. Weekly revenue also varied significantly, reaching a high of $4.4K at the end of March and dropping to approximately $1.3K by late June. The number of weekly active users showed a similar trend, starting at 17.4K and ending at 13.6K.
Nonogram.com - Number Games
Nonogram.com - Number Games observed a steady weekly download rate, ranging from 1.3K to 3.5K, with a peak in mid-April. Weekly active users remained relatively stable, fluctuating between 17.3K and 22.2K. Weekly revenue for the app was modest, generally staying between $77 and $122 throughout the quarter.
Jigsaw Puzzles - Puzzle Games
Jigsaw Puzzles - Puzzle Games had weekly downloads that varied from 2K to 3.9K, with a significant peak in mid-April. Weekly active users showed a consistent level, starting at 15.4K and reaching up to 19.1K by the end of June. The app's weekly revenue ranged from $119 to $230, maintaining a stable trend over the quarter.
Flow Free
Flow Free saw a varying number of weekly downloads, ranging from 2K to 3.6K. Weekly active users for the app started at 196K and remained fairly consistent, ending the quarter at around 145K. Weekly revenue showed fluctuations, with highs around $825 and lows around $447.
For more detailed insights and trends, visit Sensor Tower.